---
name: fireworks-tech-graph
description: >-
  Create technical diagrams such as software architecture, data flow,
  flowcharts, sequence diagrams, C4 reviews, cloud deployments, event streams,
  observability investigations, agent/memory systems, UML, ER, network
  topology, timelines, and technical concept maps, then export SVG, PNG,
  focused semantic SVG-to-GIF motion, or offline interactive HTML. Treat direct
  requests such as "Generate a GIF", "生成 GIF", or "制作 GIF" as motion requests,
  and use this skill when the user asks to visualize a system or engineering
  concept. Do not use for photos, raster artwork, or quantitative data charts.
---

# Fireworks Tech Graph

Generate geometry-checked SVG technical diagrams, high-resolution PNG, validated SVG-to-GIF semantic motion, and sanitized offline interactive HTML.

## Runtime Compatibility

Use this repository unchanged in both Codex and Claude Code. It follows the Agent Skills layout: `SKILL.md` is the shared entry point, bundled resources use relative paths, and `agents/openai.yaml` adds optional Codex UI metadata without affecting Claude Code.

Before reading a reference or running a script, resolve the directory containing this `SKILL.md` as `SKILL_ROOT`. Do not assume the current working directory is the skill directory, and do not assume a variable set in one shell call persists into the next.

- In Claude Code, use `${CLAUDE_SKILL_DIR}`.
- In Codex, use the absolute skill directory shown in the loaded skill metadata.

Every command block below sets `SKILL_ROOT` itself. In Codex, replace `/absolute/path/from-codex-skill-metadata` with the absolute skill directory before running the command.

## Helper Scripts (Recommended)

The unified `scripts/fireworks.py` CLI and compatibility helpers provide stable rendering, geometry validation, inspection, animation, and export:

### 1. `generate-diagram.sh` - Validate SVG + export PNG
```bash
SKILL_ROOT="${CLAUDE_SKILL_DIR:-/absolute/path/from-codex-skill-metadata}"
"$SKILL_ROOT/scripts/generate-diagram.sh" -t architecture -s 1 -o ./output/arch.svg
```
- Validates an existing SVG file
- Exports PNG after validation
- Example: `"$SKILL_ROOT/scripts/generate-diagram.sh" -t architecture -s 1 -o ./output/arch.svg`

### 2. `generate-from-template.py` - Create starter SVG from template
```bash
SKILL_ROOT="${CLAUDE_SKILL_DIR:-/absolute/path/from-codex-skill-metadata}"
mkdir -p ./output
python3 "$SKILL_ROOT/scripts/generate-from-template.py" architecture ./output/arch.svg '{"title":"My Diagram","nodes":[],"arrows":[]}'
```
- Loads a built-in SVG template
- Renders nodes, arrows, and legend entries from JSON input
- Escapes text content to keep output XML-valid

### 3. `validate-svg.sh` - Validate SVG syntax
```bash
SKILL_ROOT="${CLAUDE_SKILL_DIR:-/absolute/path/from-codex-skill-metadata}"
"$SKILL_ROOT/scripts/validate-svg.sh" <svg-file>
```
- Checks XML syntax
- Verifies tag balance
- Validates marker references
- Checks attribute completeness
- Validates path data

### 4. `test-all-styles.sh` - Batch test all styles
```bash
SKILL_ROOT="${CLAUDE_SKILL_DIR:-/absolute/path/from-codex-skill-metadata}"
"$SKILL_ROOT/scripts/test-all-styles.sh"
```
- Tests multiple diagram sizes
- Validates all generated SVGs
- Generates test report

**When to use scripts:**
- Use scripts when generating complex SVGs to avoid syntax errors
- Scripts provide automatic validation and error reporting
- Recommended for production diagrams

## Workflow (Always Follow This Order)

1. **Classify** the diagram type (see Diagram Types below)
2. **Extract structure** — identify layers, nodes, edges, flows, and semantic groups from user description
3. **Plan layout** — load `$SKILL_ROOT/references/composition-quality-contract.md`, then apply the diagram-type layout rules
4. **Load style reference** — always load `$SKILL_ROOT/references/style-1-flat-icon.md` unless user specifies another; load the matching `$SKILL_ROOT/references/style-N-*.md` for exact color tokens and SVG patterns
5. **Select semantic contract** — Styles 9–12 default to `c4-review`, `cloud-fabric`, `event-transit`, and `ops-pulse`; use `scripts/fireworks.py validate` before layout so missing or contradictory engineering facts fail closed
6. **Map nodes to shapes** — use Shape Vocabulary below
7. **Check icon needs** — load `$SKILL_ROOT/references/icons.md` for known products
8. **Write SVG** with adaptive strategy (see SVG Generation Strategy below)
9. **Validate**: Run `"$SKILL_ROOT/scripts/validate-svg.sh" file.svg` to check XML, markers, geometry, composition budgets, and renderability
10. **Export PNG**: Use `cairosvg` (recommended). Load `$SKILL_ROOT/references/png-export.md` when choosing another renderer
11. **Animate on request** — `让这张图动起来` / `生成 GIF` / `制作 GIF` / `Animate this diagram` / `Generate a GIF` means the latest generated semantic SVG to one GIF with `auto`, 5.75s, 20fps, and 960px width when that SVG satisfies one of the 12 approved motion contracts. Exact source bytes are not pinned, but role/stage/order coverage, route directions, required colors, and geometry fail closed; do not claim arbitrary same-style topologies are supported. Load `$SKILL_ROOT/references/motion-effects.md`, run `fireworks.py animate`, and report SVG/GIF/report paths. GIF is the only motion media format, while the default command also emits `<output>.motion.json`. Styles 1–12 are enabled, and their contracts plus the shared `+2s-settled-flow` timing revision are user-approved; the default keeps frames 38–109 at full opacity and resets on frames 110–114. Every scene begins connector-free and advances its moving primitives toward each target. The 75-vs-115 compatibility gate counts binary-exact frames first, decoded-RGBA-exact frames second, and permits a guarded antialias equivalent only when AE ≤ 128, normalized RMSE ≤ 0.001, every difference component is at most 2px wide or high, and all differences remain on edge or node borders; DOM and signature geometry stay strict-exact. Reject raster animation inputs and non-GIF motion outputs. Explicit 3.75s/75-frame and 2.75s/55-frame timelines remain supported
12. **Visual review gate** — if your runtime can read images, load the exported PNG back and inspect it. Syntactic validity does not guarantee visual correctness: arrows may cross through component interiors, labels may collide with lifelines or other labels, boxes may overlap, alt-frame text may sit on top of a message, or a legend may cover content. If you see any of these, revise the SVG and re-export, with at most two focused correction passes. Common fixes:
    - Route arrows through gaps between boxes, not through box interiors
    - Move arrow labels 6-8px away from the arrow line (offset-first); add background rects only when offset is insufficient
    - Widen inter-row/inter-column gutters so same-layer arrows have clear corridors
    - Collapse repeated cross-layer arrows into a single "delegates down" rail outside the content area
    - Move legend/notes out of any region where arrows or labels land
    - Increase viewBox height/width rather than packing elements tighter
    - If a filtered element (drop-shadow, blur) is missing one side of its border, move it ≥30px away from that viewBox edge, or remove the filter and rely on color/contrast for visual separation
  Report `visual_review: passed` after inspection. If image reading is unavailable, report `visual_review: skipped (image reader unavailable)` — do not guess or claim visual correctness.

## Rule Precedence

Use this order when instructions disagree:

1. The user's explicit content and style request
2. The selected `$SKILL_ROOT/references/style-N-*.md` visual tokens (palette, typography, corner radius, shadow treatment)
3. Diagram-type layout rules and semantic flow requirements in this file
4. Universal defaults and examples

Geometry and validation gates always remain active: style guidance cannot justify unreadable text, missing marker definitions, or arrows crossing component interiors. Tables in this file define semantic defaults; a selected style may override their colors and stroke treatment while preserving the meaning and direction of each flow.

## Diagram Types & Layout Rules

### Architecture Diagram
Nodes = services/components. Group into **horizontal layers** (top→bottom or left→right).
- Typical layers: Client → Gateway/LB → Services → Data/Storage
- Use `<rect>` dashed containers to group related services in the same layer
- Arrow direction follows data/request flow
- ViewBox: `0 0 960 600` standard, `0 0 960 800` for tall stacks

### Data Flow Diagram
Emphasizes **what data moves where**. Focus on data transformation.
- Label every arrow with the data type (e.g., "embeddings", "query", "context")
- Use wider arrows (`stroke-width: 2.5`) for primary data paths
- Dashed arrows for control/trigger flows
- Color arrows by data category (not just Agent/RAG — use semantics)

### Flowchart / Process Flow
Sequential decision/process steps.
- Top-to-bottom preferred; left-to-right for wide flows
- Diamond shapes for decisions, rounded rects for processes, parallelograms for I/O
- Keep node labels short (≤3 words); put detail in sub-labels
- Align nodes on a grid: x positions snap to 120px intervals, y to 80px

### Agent Architecture Diagram
Shows how an AI agent reasons, uses tools, and manages memory.
Key conceptual layers to always consider:
- **Input layer**: User, query, trigger
- **Agent core**: LLM, reasoning loop, planner
- **Memory layer**: Short-term (context window), Long-term (vector/graph DB), Episodic
- **Tool layer**: Tool calls, APIs, search, code execution
- **Output layer**: Response, action, side-effects
Use cyclic arrows (loop arcs) to show iterative reasoning. Separate memory types visually.

### Memory Architecture Diagram (Mem0, MemGPT-style)
Specialized agent diagram focused on memory operations.
- Show memory **write path** and **read path** separately (different arrow colors)
- Memory tiers: Working Memory → Short-term → Long-term → External Store
- Label memory operations: `store()`, `retrieve()`, `forget()`, `consolidate()`
- Use stacked rects or layered cylinders for storage tiers

### Sequence Diagram
Time-ordered message exchanges between participants.
- Participants as vertical **lifelines** (top labels + vertical dashed lines)
- Messages as horizontal arrows between lifelines, top-to-bottom time order
- Activation boxes (thin filled rects on lifeline) show active processing
- Group with `<rect>` loop/alt frames with label in top-left corner
- ViewBox height = 80 + (num_messages × 50)

### Comparison / Feature Matrix
Side-by-side comparison of approaches, systems, or components.
- Column headers = systems, row headers = attributes
- Row height: 40px; column width: min 120px; header row height: 50px
- Checked cell: tinted background (e.g. `#dcfce7`) + `✓` checkmark; unsupported: `#f9fafb` fill
- Alternating row fills (`#f9fafb` / `#ffffff`) for readability
- Max readable columns: 5; beyond that, split into two diagrams

### Timeline / Gantt
Horizontal time axis showing durations, phases, and milestones.
- X-axis = time (weeks/months/quarters); Y-axis = items/tasks/phases
- Bars: rounded rects, colored by category, labeled inside or beside
- Milestone markers: diamond or filled circle at specific x position with label above
- ViewBox: `0 0 960 400` typical; wider for many time periods: `0 0 1200 400`

### Mind Map / Concept Map
Radial layout from central concept.
- Central node at `cx=480, cy=280`
- First-level branches: evenly distributed around center (360/N degrees)
- Second-level branches: branch off first-level at 30-45° offset
- Use curved `<path>` with cubic bezier for branches, not straight lines

### Class Diagram (UML)
Static structure showing classes, attributes, methods, and relationships.
- **Class box**: 3-compartment rect (name / attributes / methods), min width 160px
  - Top compartment: class name, bold, centered (abstract = *italic*)
  - Middle: attributes with visibility (`+` public, `-` private, `#` protected)
  - Bottom: method signatures, same visibility notation
- **Relationships**:
  - Inheritance (extends): solid line + hollow triangle arrowhead, child → parent
  - Implementation (interface): dashed line + hollow triangle, class → interface
  - Association: solid line + open arrowhead, label with multiplicity (1, 0..*, 1..*)
  - Aggregation: solid line + hollow diamond on container side
  - Composition: solid line + filled diamond on container side
  - Dependency: dashed line + open arrowhead
- **Interface**: `<<interface>>` stereotype above name, or circle/lollipop notation
- **Enum**: compartment rect with `<<enumeration>>` stereotype, values in bottom
- Layout: parent classes top, children below; interfaces to the left/right of implementors
- ViewBox: `0 0 960 600` standard; `0 0 960 800` for deep hierarchies

### Use Case Diagram (UML)
System functionality from user perspective.
- **Actor**: stick figure (circle head + body line) placed outside system boundary
  - Label below figure, 13-14px
  - Primary actors on left, secondary/supporting on right
- **Use case**: ellipse with label centered inside, min 140×60px
  - Keep names verb phrases: "Create Order", "Process Payment"
- **System boundary**: large rect with dashed border + system name in top-left
- **Relationships**:
  - Include: dashed arrow `<<include>>` from base to included use case
  - Extend: dashed arrow `<<extend>>` from extension to base use case
  - Generalization: solid line + hollow triangle (specialized → general)
- Layout: system boundary centered, actors outside, use cases inside
- ViewBox: `0 0 960 600` standard

### State Machine Diagram (UML)
Lifecycle states and transitions of an entity.
- **State**: rounded rect with state name, min 120×50px
  - Internal activities: small text `entry/ action`, `exit/ action`, `do/ activity`
  - **Initial state**: filled black circle (r=8), one outgoing arrow
  - **Final state**: filled circle (r=8) inside hollow circle (r=12)
  - **Choice**: small hollow diamond, guard labels on outgoing arrows `[condition]`
- **Transition**: arrow with optional label `event [guard] / action`
  - Guard conditions in square brackets
  - Actions after `/`
- **Composite/nested state**: larger rect containing sub-states, with name tab
- **Fork/join**: thick horizontal or vertical black bar (synchronization)
- Layout: initial state top-left, final state bottom-right, flow top-to-bottom
- ViewBox: `0 0 960 600` standard

### ER Diagram (Entity-Relationship)
Database schema and data relationships.
- **Entity**: rect with entity name in header (bold), attributes below
  - Primary key attribute: underlined
  - Foreign key: italic or marked with (FK)
  - Min width: 160px; attribute font-size: 12px
- **Relationship**: diamond shape on connecting line
  - Label inside diamond: "has", "belongs to", "enrolls in"
  - Cardinality labels near entity: `1`, `N`, `0..1`, `0..*`, `1..*`
- **Weak entity**: double-bordered rect with double diamond relationship
- **Associative entity**: diamond + rect hybrid (rect with diamond inside)
- Line style: solid for identifying relationships, dashed for non-identifying
- Layout: entities in 2-3 rows, relationships between related entities
- ViewBox: `0 0 960 600` standard; wider `0 0 1200 600` for many entities

### Network Topology
Physical or logical network infrastructure.
- **Devices**: icon-like rects or rounded rects
  - Router: circle with cross arrows
  - Switch: rect with arrow grid
  - Server: stacked rect (rack icon)
  - Firewall: brick-pattern rect or shield shape
  - Load Balancer: horizontal split rect with arrows
  - Cloud: cloud path (overlapping arcs)
- **Connections**: lines between device centers
  - Ethernet/wired: solid line, label bandwidth
  - Wireless: dashed line with WiFi symbol
  - VPN: dashed line with lock icon
- **Subnets/Zones**: dashed rect containers with zone label (DMZ, Internal, External)
- **Labels**: device hostname + IP below, 12-13px
- Layout: tiered top-to-bottom (Internet → Edge → Core → Access → Endpoints)
- ViewBox: `0 0 960 600` standard

## UML Coverage Map

Full mapping of UML 14 diagram types to supported diagram types:

| UML Diagram | Supported As | Notes |
|-------------|-------------|-------|
| Class | Class Diagram | Full UML notation |
| Component | Architecture Diagram | Use colored fills per component type |
| Deployment | Architecture Diagram | Add node/instance labels |
| Package | Architecture Diagram | Use dashed grouping containers |
| Composite Structure | Architecture Diagram | Nested rects within components |
| Object | Class Diagram | Instance boxes with underlined name |
| Use Case | Use Case Diagram | Full actor/ellipse/relationship |
| Activity | Flowchart / Process Flow | Add fork/join bars |
| State Machine | State Machine Diagram | Full UML notation |
| Sequence | Sequence Diagram | Add alt/opt/loop frames |
| Communication | — | Approximate with Sequence (swap axes) |
| Timing | Timeline | Adapt time axis |
| Interaction Overview | Flowchart | Combine activity + sequence fragments |
| ER Diagram | ER Diagram | Chen/Crow's foot notation |

## Shape Vocabulary

Map semantic concepts to consistent shapes across all diagram types:

| Concept | Shape | Notes |
|---------|-------|-------|
| User / Human | Circle + body path | Stick figure or avatar |
| LLM / Model | Rounded rect with brain/spark icon or gradient fill | Use accent color |
| Agent / Orchestrator | Hexagon or rounded rect with double border | Signals "active controller" |
| Memory (short-term) | Rounded rect, dashed border | Ephemeral = dashed |
| Memory (long-term) | Cylinder (database shape) | Persistent = solid cylinder |
| Vector Store | Cylinder with grid lines inside | Add 3 horizontal lines |
| Graph DB | Circle cluster (3 overlapping circles) | |
| Tool / Function | Gear-like rect or rect with wrench icon | |
| API / Gateway | Hexagon (single border) | |
| Queue / Stream | Horizontal tube (pipe shape) | |
| File / Document | Folded-corner rect | |
| Browser / UI | Rect with 3-dot titlebar | |
| Decision | Diamond | Flowcharts only |
| Process / Step | Rounded rect | Standard box |
| External Service | Rect with cloud icon or dashed border | |
| Data / Artifact | Parallelogram | I/O in flowcharts |

## Arrow Semantics

Always assign arrow meaning, not just color. The values below are defaults; the selected style reference overrides colors and stroke weights while preserving flow semantics:

| Flow Type | Color | Stroke | Dash | Meaning |
|-----------|-------|--------|------|---------|
| Primary data flow | blue `#2563eb` | 2px solid | none | Main request/response path |
| Control / trigger | orange `#ea580c` | 1.5px solid | none | One system triggering another |
| Memory read | green `#059669` | 1.5px solid | none | Retrieval from store |
| Memory write | green `#059669` | 1.5px | `5,3` | Write/store operation |
| Async / event | gray `#6b7280` | 1.5px | `4,2` | Non-blocking, event-driven |
| Embedding / transform | purple `#7c3aed` | 1px solid | none | Data transformation |
| Feedback / loop | purple `#7c3aed` | 1.5px curved | none | Iterative reasoning loop |

Always include a **legend** when 2+ arrow types are used.

## Layout Rules & Validation

**Spacing**:
- Same-layer nodes: 80px horizontal, 120px vertical between layers
- Canvas margins: 40px minimum, 60px between node edges
- Snap to 8px grid: horizontal 120px intervals, vertical 120px intervals

**Arrow Labels** (CRITICAL):
- **Offset-first** (default): place label 6-8px above horizontal arrows, or 8px left/right of vertical arrows — do not overlap the arrow line
- **Background fallback**: add `<rect fill="canvas_bg" opacity="0.95"/>` only when the offset label still crosses another visual element (another arrow, a node edge, etc.)
- Place mid-arrow, ≤3 words, stagger by 15-20px when multiple arrows converge
- Maintain 10px safety distance from nodes

**Arrow Routing**:
- Prefer orthogonal (L-shaped) paths to minimize crossings
- Anchor arrows on component edges, not geometric centers
- Route around dense node clusters, use different y-offsets for parallel arrows
- Jump-over arcs (5px radius) for unavoidable crossings
- Compress equivalent bidirectional traffic only when both directions share the same semantics and styling: use one corridor with `marker-start` + `marker-end`, or two visibly offset paths in that corridor
- Keep read/write, request/response, sync/async, or differently labeled directions as separate arrows; remove redundant bends and duplicate rails without erasing direction or meaning

**Post-Generation Arrow Optimization**:

When a user asks to "优化箭头" / "fix arrow routing" / "optimize the diagram" on an already-generated diagram, preserve all nodes, containers, styles, and layout — only modify the `arrows` entries in the JSON data, then re-render with `generate-from-template.py`.

Available arrow override fields (in recommended order of use):

| Field | Type | When to Use |
|-------|------|-------------|
| `source_port` / `target_port` | `"left"` / `"right"` / `"top"` / `"bottom"` | Arrow exits/enters from the wrong edge |
| `corridor_x` | `[x, ...]` | Hint vertical segments toward this x lane (soft preference) |
| `corridor_y` | `[y, ...]` | Hint horizontal segments toward this y lane (soft preference) |
| `route_points` | `[[x1,y1], [x2,y2], ...]` | Exact ordered waypoints; each leg is routed orthogonally and unsafe points are rejected |
| `routing_padding` | number (default: 24) | *(Advanced)* Adjust obstacle clearance for this arrow |
| `port_clearance` | number | *(Advanced)* Adjust first-segment offset from node edge |
| `label_style` | `"badge"` / `"offset"` | Choose `"offset"` when badge backgrounds create visual clutter; keep `"badge"` (default) for legacy/high-contrast labels |

For JSON/template rendering, the default remains `"badge"` for backward compatibility. Set `"label_style": "offset"` on individual arrows when you want offset-first labels without background rects.

Optimization steps:
1. Read the existing SVG — identify which arrows overlap, cross nodes, or look misaligned
2. Find those arrows in the JSON data by `source` / `target` pair
3. Add `source_port` / `target_port` if the exit/entry direction is wrong; add `corridor_x` / `corridor_y` to space parallel arrows apart; use `route_points` only when hints alone cannot resolve the path
4. Re-run `generate-from-template.py` with the updated JSON and validate with `validate-svg.sh`

Example — spacing two overlapping arrows into separate corridors:
```json
{ "source": "nodeA", "target": "nodeB", "corridor_y": [280] }
{ "source": "nodeC", "target": "nodeD", "corridor_y": [320] }
```

**Line Overlap Prevention** (CRITICAL - common in AI-generated diagrams):
When two arrows must cross each other, ALWAYS use jump-over arcs to prevent visual overlap:
- Crossing horizontal arrows: add a small semicircle arc (radius 5px, stroke same color as arrow, fill none) that "jumps over" the other line
- SVG pattern for jump-over: use a white/matching-background arc on the lower layer, then draw the upper arc on top
- Multiple crossings: stagger arc radii (5px, 7px, 9px) so arcs don't overlap each other
- Never let two arrows' straight-line segments cross without a jump-over arc

**Validation Checklist** (run before finalizing):
1. **Arrow-Component Collision**: Arrows MUST NOT pass through component interiors (route around with orthogonal paths)
2. **Text Overflow**: All text MUST fit with 8px padding (estimate: `text.length × 7px ≤ shape_width - 16px`)
3. **Arrow-Text Alignment**: Arrow endpoints MUST connect to shape edges (not floating); arrow labels should not overlap arrow lines (use offset positioning or background rects)
4. **Container Discipline**: Prefer arrows entering and leaving section containers through open gaps between components, not through inner component bodies
5. **Filter Boundary Safety**: For every element with `filter="url(...)"`, verify `(element_x + element_width + filter_extension) ≤ viewBox_width` AND `element_x ≥ filter_extension`. The default filter region extends 10-20% beyond bbox; staying near viewBox edges causes Chrome/cairosvg to clip the element's edge-side stroke (one side of the border vanishes while other sides render correctly)
6. **Arrow-Title Collision**: Arrows MUST NOT cross through section/container title text or region labels (font-size ≥ 13px). For smaller annotations (< 13px), prefer routing around but tolerate if layout constraints require it. *(Visual self-review check — not covered by `validate-svg.sh` automated checks)*
7. **Frame Label–Arrow Alignment** (sequence diagrams): Section/frame label badges MUST be vertically centered with their first message arrow. Compute `badge_y = first_arrow_y - (badge_height / 2)`. When appending new sections to an existing diagram, verify alignment matches the existing sections — this is the most common regression when adding content incrementally. Use variables in Python list generation to enforce the constraint: `sec_y = 840; badge_y = sec_y - 9  # for height=18 badge`
8. **Marker Integrity**: Every `marker-start`, `marker-mid`, and `marker-end` URL MUST resolve to a `<marker id="...">` definition
9. **Visual Review Status**: Report whether the exported PNG was visually inspected; automated validation does not cover every text, legend, or arrow-arrow collision

## SVG Technical Rules

- ViewBox: `0 0 960 600` default; `0 0 960 800` tall; `0 0 1200 600` wide
- Fonts: embed via `<style>font-family: ...</style>` — no external `@import` (cairosvg / rsvg-convert cannot fetch external URLs)
- `<defs>`: arrow markers, gradients, filters, clip paths
- Text: minimum 12px, prefer 13-14px labels, 11px sub-labels, 16-18px titles
- All arrows: `<marker>` with `markerEnd`, sized `markerWidth="10" markerHeight="7"`
- Drop shadows: `<feDropShadow>` in `<filter>`, apply sparingly (key nodes only)
- Curved paths: use `M x1,y1 C cx1,cy1 cx2,cy2 x2,y2` cubic bezier for loops/feedback arrows
- Clip content: use `<clipPath>` if text might overflow a node box
- Z-order (drawing order): SVG uses painter's model — later elements cover earlier ones. Recommended layer order (bottom → top): ① canvas background ② dashed containers / region backgrounds ③ arrows and connection lines ④ node shapes (rects, circles) ⑤ text labels and annotations ⑥ legends and overlays. When arrows pass near text, draw arrows BEFORE text so text stays readable. Adjust per diagram needs — this is guidance, not rigid.

## SVG Generation & Error Prevention

**MANDATORY: Python List Method** (ALWAYS use this):
```python
python3 << 'EOF'
lines = []
lines.append('<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 960 700">')
lines.append('  <defs>')
# ... each line separately
lines.append('</svg>')

with open('/path/to/output.svg', 'w') as f:
    f.write('\n'.join(lines))
print("SVG generated successfully")
EOF
```

**Why mandatory**: Prevents character truncation, typos, and syntax errors. Each line is independent and easy to verify.

**Pre-Tool-Call Checklist** (CRITICAL - use EVERY time):
1. ✅ Can I write out the COMPLETE command/content right now?
2. ✅ Do I have ALL required parameters ready?
3. ✅ Have I checked for syntax errors in my prepared content?

**If ANY answer is NO**: STOP. Do NOT call the tool. Prepare the content first.

**Error Recovery Protocol**:
- **First error**: Analyze root cause, apply targeted fix
- **Second error**: Switch method entirely (Python list → chunked generation)
- **Third error**: STOP and report to user - do NOT loop endlessly
- **Never**: Retry the same failing command or call tools with empty parameters

**Validation** (run after generation):
```bash
python3 -c "import xml.etree.ElementTree as ET; ET.parse('file.svg')" && echo "✓ Valid XML"
# Or use cairosvg as a render-time check:
python3 -c "import cairosvg; cairosvg.svg2png(url='file.svg', write_to='/tmp/test.png')" && echo "✓ Renders" && rm /tmp/test.png
```

**If using `generate-from-template.py`**:
- Prefer `source` / `target` node ids in arrow JSON so the generator can snap to node edges
- Keep `x1,y1,x2,y2` as hints or fallback coordinates, not the main routing primitive
- Let the generator choose orthogonal routes; avoid hardcoding center-to-center straight lines unless the path is guaranteed clear

**Common Syntax Errors to Avoid**:
- ❌ `yt-anchor` → ✅ `y="60" text-anchor="middle"`
- ❌ `x="390` (missing y) → ✅ `x="390" y="250"`
- ❌ `fill=#fff` → ✅ `fill="#ffffff"`
- ❌ `marker-end=` → ✅ `marker-end="url(#arrow)"`
- ❌ `L 29450` → ✅ `L 290,220`
- ❌ Missing `</svg>` at end
- ❌ Element with `filter` near viewBox edge — filter region extends 20% (default) or more beyond bbox; if that region exceeds viewBox, Chrome/cairosvg clip the filter rendering AND can drop the element's own stroke on that side. Keep filtered elements at least `max(20% of element size, shadow blur radius × 3)` away from viewBox edges, or omit the filter.

## Output

- **Default**: `./[derived-name].svg` and `./[derived-name].png` in current directory
- **Custom**: user specifies path with `--output /path/` or `输出到 /path/`
- **PNG / motion export**: see **SVG → PNG Conversion** below and `$SKILL_ROOT/references/motion-effects.md`

## SVG → PNG Conversion

Use `$SKILL_ROOT/scripts/generate-diagram.sh` by default. Load `$SKILL_ROOT/references/png-export.md` only when selecting a renderer manually, handling CJK/emoji fallback, converting browser-generated SVG, or using the bundled Puppeteer converter.

## Styles

| # | Name | Background | Best For |
|---|------|-----------|----------|
| 1 | **Flat Icon** (default) | White | Blogs, docs, presentations |
| 2 | **Dark Terminal** | `#0f0f1a` | GitHub, dev articles |
| 3 | **Blueprint** | `#0a1628` | Architecture docs |
| 4 | **Notion Clean** | White, minimal | Notion, Confluence, wikis |
| 5 | **Glassmorphism** | Dark gradient | Product sites, keynotes |
| 6 | **Claude Official** | Warm cream `#f8f6f3` | Anthropic-style diagrams |
| 7 | **OpenAI Official** | Pure white `#ffffff` | OpenAI-style diagrams |
| 8 | **Dark Luxury** *(AI-authored)* | `#0a0a0a` deep black | Architecture docs, premium editorial — hand-craft SVG from `$SKILL_ROOT/references/style-8-dark-luxury.md` |
| 9 | **C4 Review Canvas** | Warm paper `#f7f2e8` | C4 reviews and ADRs; enforces one abstraction level |
| 10 | **Cloud Fabric** | Cloud blue `#edf5fb` | Region/network/workload deployment ownership |
| 11 | **Event Transit** | Transit paper `#fbf7ee` | Topics, processors, consumer groups, DLQ, state |
| 12 | **Ops Pulse** | Ops navy `#07111f` | Golden signals, critical paths, correlated traces |

Load the matching `$SKILL_ROOT/references/style-N-*.md` for exact color tokens and SVG patterns.

## Style Selection

**Default**: Style 1 (Flat Icon) for most diagrams. Load `$SKILL_ROOT/references/style-diagram-matrix.md` for detailed style-to-diagram-type recommendations.

Prompt fingerprints: `C4评审画布/C4 review board` → 9; `多区域云部署/deployment topology` → 10; `事件地铁图/event metro map` → 11; `可靠性脉冲/golden signals trace` → 12; `让这张图动起来/生成 GIF/制作 GIF/animate this diagram/Generate a GIF` → auto motion.
Auto-select these only with matching domain evidence; otherwise use Styles 1–7 or `semantic_profile: "generic"`, and split mixed C4/deployment/event/ops views.

These patterns appear frequently — internalize them:

**RAG Pipeline**: Query → Embed → VectorSearch → Retrieve → Augment → LLM → Response
**Agentic RAG**: adds Agent loop with Tool use between Query and LLM
**Agentic Search**: Query → Planner → [Search Tool / Calculator / Code] → Synthesizer → Response
**Mem0 / Memory Layer**: Input → Memory Manager → [Write: VectorDB + GraphDB] / [Read: Retrieve+Rank] → Context
**Agent Memory Types**: Sensory (raw input) → Working (context window) → Episodic (past interactions) → Semantic (facts) → Procedural (skills)
**Multi-Agent**: Orchestrator → [SubAgent A / SubAgent B / SubAgent C] → Aggregator → Output
**Tool Call Flow**: LLM → Tool Selector → Tool Execution → Result Parser → LLM (loop)
